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What additions would like to see in Player Housing?
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Integral
206 Posts
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28
May 7, 2022 - 10:19 pm

Delighted to see a new poster. And what a great first post! Thank you for taking the time. We hope we will see you continue to post.

Necrotek said
- Mini map - I'd like to see the entire map, not have it scroll along as I travel - can that be an option?
 

I want to make sure that you know your options for adjusting the map: you can change the size of the map by dragging the corner; you can also zoom in and out of the map by putting your cursor over the mini map and scrolling the mouse wheel. And of course, your can type M to open and close a bigger map. That map can also be resized by dragging the corner.

You can see the commands and how to customize your UI under Game Support on this website.

Necrotek
1 Posts
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27
May 7, 2022 - 9:59 pm

A few items regarding the Base Building Beta -

- Would it be possible to provide a "tour" option for the bases? It would be nice to preview each floor plan to see the layout as your avatar.
- Color hues for walls/ceiling need a bit of a tweak as the same values entered for flooring did not translate well for either - the colors were not close. Additionally, noticed that the FPS increased from 60 to 99+ when adjusting walls and ceiling, but not for flooring.
- Will there be more texture/design options added for walls/floor/ceiling/stairs/doors? Seems there are many for tech, but few for mystic, alien, or otherwise.
- Would like an option to change a single wall, instead of all at once. Additionally, same would apply for floors in a Base - could the flooring, walls, ceiling be different per level (I see that this has already been briefly mentioned earlier - but adding my .02)?
- For those plans which include a water feature out of the box - can we have the option of changing the color of the water?
- Allow a build mode toggle, so that we aren't always in build mode. When in build mode - make the view first person, so that we aren't constantly in our own way. OR, allow us to scroll all the way in from third person to first person.
- Let us increase the size as much as we want - don't put a limit to the size of an item - this will allow for an awesome amount of customization (thinking of a floor composed entirely on one of those floating flowers)

Some General gameplay thoughts -

- Can the random objects placed in instances be interactable? If there are boxes on the ground, desks, containers, cylinders - can we destroy them? Search them? Too much non-interactable clutter may end up just being clutter and serving no purpose.
- Mini map - I'd like to see the entire map, not have it scroll along as I travel - can that be an option?
- As the SoH has been traveling and making contact with several races, it would be a waste to not use the lakes for a water-based race. The forests for nature-based races. The air for races from gas planets, etc. Each of these could provide their own items which could be added to bases.

Just some initial thoughts.

(Oh, and the flying mechanic needs a bit of help - as I was flying around with my cape looking like a giant bib for most of the time - finally just edited my toon to remove the cape)

Appreciate the time, and keep up the good work!

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JestersGhost
969 Posts
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26
May 7, 2022 - 3:24 pm

Golden Ace said
Bases need to have two modes. one where you can edit your base and one where you cannot. and the owner of the base should get a popup when you enter as to which mode it will be in. right now you are always in edit mode. Every time you hover over an item it glows to be moved or deleted or whatnot. this should only happen in edit mode.  

Agreed - probably in edit mode you should hide the character model too, maybe auto turn on fly or something. That way you have a nice easy way to place and create without changing how your character plays.

quantum sufficit

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Integral
206 Posts
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25
May 7, 2022 - 3:20 pm

Golden Ace said
Bases need to have two modes. one where you can edit your base and one where you cannot. and the owner of the base should get a popup when you enter as to which mode it will be in. right now you are always in edit mode. Every time you hover over an item it glows to be moved or deleted or whatnot. this should only happen in edit mode.  

Interesting idea. It would definitely add to immersion.

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Golden Ace
2213 Posts
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24
May 7, 2022 - 12:32 pm

Bases need to have two modes. one where you can edit your base and one where you cannot. and the owner of the base should get a popup when you enter as to which mode it will be in. right now you are always in edit mode. Every time you hover over an item it glows to be moved or deleted or whatnot. this should only happen in edit mode.

Sometimes You Feel Like a Tank, Sometimes You Don't

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Integral
206 Posts
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23
May 6, 2022 - 9:16 pm

Blastor said
Some thoughts after my first attempt...

By the way, I don't understand the reason why all of the house items are not free during a beta event when we're asked to find bugs/problems about this feature. There are many items I cannot afford, therefore cannot test.

Thanks.  

Everyone is supposed to get 100,000 dusts which is enough to spend lavishly. We are in the process of fixing this.

Blastor
3 Posts
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22
May 6, 2022 - 8:53 pm

Some thoughts after my first attempt...

About the housing feature:

1) Scaling decoration items is nice but I'd like to be able scale floor/wall/ceiling textures as well. Some textures for instance, say timber floor planks or tiles are unnaturally large.

2) Full colour control: This may be only me but I wasn't successful in giving the exact colour that I wanted over items and elements. It's as if they got their own base colour and what I'm doing is to add an overlay colour, slightly changing the original base colour. For instance, I selected a timber floor texture and a different timber texture for the walls, but never managed to match the timber colours.

3) I wanna be able to switch to free camera. The toon gets in the way sometimes.

By the way, I don't understand the reason why all of the house items are not free during a beta event when we're asked to find bugs/problems about this feature. There are many items I cannot afford, therefore cannot test.

And about the game in general:

1) I'm still finding it hard to navigate. Turning left & right is very fast even with the lowest mouse sensitivity.

2) Minimap: I find it easier to find my way when the minimap is fixed and my toon's cursor is moving, just like in City of Heroes. Could this be added as an in-game setting? And in the big map window I'd like to be able to pan.

Thanks.

whoaaitsherr
1 Posts
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21
May 6, 2022 - 8:22 pm

More options. Bigger variety. Statues, pet items (bowls, beds etc) lots of plants. Flowers, planters, hanging, wall plants. Be able to paint just one wall. Like an accent wall. More beds. Maybe different patterns for sheets. Single sofas. More chairs. Clutter items like vases, cups, kitchen items, bathroom items like hamper etc. Office desk. Curtains. Doors! We need doors. Chests, shelves, dresser, bookshelves with bookshelves, a bar, counters for the kitchen, more paintings, rugs with patterns, standing lamps.
Be able to win rare items you can't buy as a reward for quests, like furniture, floor patterns, wallpapers. Get blue prints for stuff you can make like tables and stuff.
Ad corner slanty walls, half walls, quarter walls.

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Integral
206 Posts
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20
May 6, 2022 - 4:00 pm

Sir Vyvre said
Unfortunately, I'm unable to run the game.
Reason: When I look on shipofheroes.com/minimum-specs, it says "Coming Soon: minimum computer specs are still being developed from the input we received during the summer beta."
I figured the only valuable feedback I can offer is this: At minimum, mention that this game requires a Windows operating system to run natively, as well as 22GB of space. I was not made aware of this until the moment after I redeemed the key, because the game is unlisted on Steam.
The game looks great in the previews, so I'm excited to try it out once I get a Windows computer, which I plan to do soon, but until then, I have no other feedback to offer. Keep up the great work!  

You are absolutely right. This one is on us.

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Sir Vyvre
2 Posts
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19
May 6, 2022 - 3:31 pm

Unfortunately, I'm unable to run the game.
Reason: When I look on shipofheroes.com/minimum-specs, it says "Coming Soon: minimum computer specs are still being developed from the input we received during the summer beta."
I figured the only valuable feedback I can offer is this: At minimum, mention that this game requires a Windows operating system to run natively, as well as 22GB of space. I was not made aware of this until the moment after I redeemed the key, because the game is unlisted on Steam.
The game looks great in the previews, so I'm excited to try it out once I get a Windows computer, which I plan to do soon, but until then, I have no other feedback to offer. Keep up the great work!

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Consultant
1852 Posts
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18
May 6, 2022 - 7:38 am

Well, the first day of the Beta has rolled by, and we've already had three times as many requests for keys as we originally expected for the whole event, (and we have sent them all out). It's kind of interesting to us that 20% of all of the participants stopped and played the Iris arc again -- we love it! And over 250 bases have been created. The average number of pieces of furniture per base is about 15, but there is a LOT of variation going on. I heard that MJ from Massively Overpowered is going to live-stream her experience in the Beta on Saturday (that's not official, but I heard it), so that will be fun.

My guess is that lots of people have acquired keys and downloaded the game on Steam, but are waiting for the weekend to get going. I'll mention that one of our devs was our final tester. She has spent 60+ hours just in the last ten days building bases and looking for bugs, and all of the rest of us have done the same (fewer hours, though). And so far, bug reports and problems are way, way down compared to the last Beta, which is good.

We said this quite a few times, but just to repeat -- you cannot use the old SoH launcher any more. We got far too many complaints about the old launcher, and Steam actually has the best launcher/patcher system in the world. So go to Steam and download the game there, please.

And Enjoy!

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Integral
206 Posts
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17
April 30, 2022 - 5:15 pm

You bring up a good point. To my knowledge, the door feature is currently attached to the floor plan. This does not mean that in the future, there could not be a wall piece with a door where the door can be selected from the same options as the doors associated with the floor plan. There is in fact one door, not a wall piece, that has a brick wall around it. Our dev will have to determine if this is something that can be added. Thank you for suggesting it.

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JestersGhost
969 Posts
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16
April 30, 2022 - 4:34 pm

Integral said
For the beta, the only way to have differently styled walls is to purchase some extra walls and style them as you wish. If you place them in front of the actual walls, you achieve the different wall looks. You also have the ability to place rectangular windows, small or large, to provide a view. And the view changes as your character moves around the window. You will see examples of this in the just published video.

Is it possible to put doors into the additional walls? I've noticed in a few videos that the skybox walls have "floating" doors in them which kinda spoils the look. If you could place an actual wall down that then has the door in it that would help.

quantum sufficit

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Integral
206 Posts
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15
April 30, 2022 - 2:34 pm

GregoryKC66 said
Will customization of individual walls and floors be available in the player housing? Such as having a wall which looks out on the city, a wall which is brick, and the other walls are painted? If you have two floors, can each floor have a different floor covering? If so, how would the wall and floor selection be done for customization? Also, will walls be able to be added to make rooms and/or choke points, and how will that be implemented?  

You bring up many good questions. For the beta, the only way to have differently styled walls is to purchase some extra walls and style them as you wish. If you place them in front of the actual walls, you achieve the different wall looks. You also have the ability to place rectangular windows, small or large, to provide a view. And the view changes as your character moves around the window. You will see examples of this in the just published video.

These additional walls can also be used to reshape the interior of your space, such as to create choke points. You get the walls as you would get furnishings from the vendor. They can be resized and placed anywhere you want.

Having different wall looks for 2-story housing might be tricky as the two levels are not always separated. You can see this in the thumbnail of the last newsletter.

The floors are currently the same on the two floors of 2-story spaces, but the stairs can now be styled separately.

Like any Beta, this is just the beginning. We are seeking players feedback to make this starting point even better. This is why I moved your post in the "requests" thread so it is registered as a request.

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GregoryKC66
22 Posts
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April 30, 2022 - 1:40 pm

Will customization of individual walls and floors be available in the player housing? Such as having a wall which looks out on the city, a wall which is brick, and the other walls are painted? If you have two floors, can each floor have a different floor covering? If so, how would the wall and floor selection be done for customization? Also, will walls be able to be added to make rooms and/or choke points, and how will that be implemented?

1) Make the plan
2) Execute the plan
3) Expect the plan to go off the rails
4) Throw away the plan

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JestersGhost
969 Posts
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13
April 27, 2022 - 2:21 pm

That's a good distinction.

It's worth noting that SWtOR had guild flagships which could be decorated and provide services (such as teleporting your group to a mission) in addition to the player housing options.

I think actually there's two axes here - public->private and decorative->functional.

In theory that means there's four "types" of base: private decorative, private functional, public decorative and public functional.

*Personally* I'd rank them like this:

Private decorative
Private functional
Public decorative
Public functional

as long there is a way to still show-off what you've made.

quantum sufficit

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Consultant
1852 Posts
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12
April 27, 2022 - 12:10 pm

I'd like to add some of my own thoughts about player bases. For me there is at least one spectrum, with luxury player housing one end, and a crafting warehouse/ bunker on the other end. In SWTOR, for example, I think my housing was much more over on the side of a luxury apartment. Of course, since I love to craft, the apartment was full of special items that I could use to grab free crafting components, which was really useful in the early game. In old COH, my base was much more of a storage unit, and also a transport hub with portals to all of the zones. From memory, I think I was allowed to have 30 racks, and no more. And each rack could hold... was it 100 items? Maybe. But I had the maximum number of storage racks and they were mostly full. and I had some kind of tables to hold crafted enhancements, as I recall. Basically the base was a combo of loot storage, crafting support, and portals to go places. but some of the SGs I belonged to over the years had been run by people who really had the eye for creating beautiful bases. They were beautiful spots, with pieces of game maps, or whatnot which made them both unique and visually interesting, but not really luxury housing.

We want to provide a full range of this spectrum I'm talking about, but the first player housing Beta may be a bit more to the luxury housing side of the spectrum...we can adapt that over time. In some ways, getting a really cool living space that you can decorate a million different ways is more technically difficult than building a giant warehouse where you can store your loot and craft augments. But some part of me wants to have my private residence just for me, and have it connect to the shared warehouse/ crafting/ loot storage area for my SG. I hear that there is something like this idea in FF IVX. Has anyone else had this desire?

But in the end it is not about me. It's all about you guys. Hence the Beta. This event will allow you to tell us what you really want, and perhaps what you cannot get in other games.

LlyranKeen
4 Posts
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11
April 27, 2022 - 2:03 am

Thank you

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Integral
206 Posts
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10
April 25, 2022 - 6:22 pm

LlyranKeen said
Some clarifications on item placement.

Will nesting/embedding/sinking items be possible? IE; Say I have a rock and set it on a surface. What happens when I try to interact with the rock and a sword? Can the two interact at all? Will the sword only rest on the rock in certain ways? Can I dictate the position of the sword in relation to the rock? Will I be able nest/embed/sink the sword into the rock so I can play King Arthur?

Also, is item resizing going to be possible?

In other games I've played (SWG, EQ2, RIFT, WS, ESO*) nesting and resizing* items has made a huge impact on the creativity of the housing community.

In games such as LotRO or SWTOR, even when the hook system used is fairly robust and the art is well done, the inability to position, nest, resize, or otherwise customize the usage and placement of items can be very creatively limiting.  

Good news! Items can be resized, stretched in single directions, colored and placed anywhere. As for nesting and embedding, the answer is sometimes. But to play King Arthur, you will need to supply Uther, as he is not provided in the game. Laugh

LlyranKeen
4 Posts
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9
April 25, 2022 - 5:06 pm

Some clarifications on item placement.

Will nesting/embedding/sinking items be possible? IE; Say I have a rock and set it on a surface. What happens when I try to interact with the rock and a sword? Can the two interact at all? Will the sword only rest on the rock in certain ways? Can I dictate the position of the sword in relation to the rock? Will I be able nest/embed/sink the sword into the rock so I can play King Arthur?

Also, is item resizing going to be possible?

In other games I've played (SWG, EQ2, RIFT, WS, ESO*) nesting and resizing* items has made a huge impact on the creativity of the housing community.

In games such as LotRO or SWTOR, even when the hook system used is fairly robust and the art is well done, the inability to position, nest, resize, or otherwise customize the usage and placement of items can be very creatively limiting.

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