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Observant supporters may have noticed that the launch date on Steam quietly shifted from Q2 2025 to Q3 2025. We are finalizing the exact date and will soon publish an announcement. Thank you for your patience. In the mean time, we are adding many final touches to improve the player experience. And of course, testing, testing and more testing.
Hey Golden Ace! Thanks for the warm welcome! Am looking forward to launch, and building my empire! lol. I already have my character name(s) - {group name w\ name of character ready for all the characters that i want to create... I'm super excited that a Commander archtype will be available post launch too. I love COH homecoming and always play Masterminds with robotics & demons... so, I can't wait for SOH .. how about you? Hope you had an enjoyable Memorial's day!
Happy Memorial Day to you too! Here are answers to your questions:
how may syllables can you use for your character name? 20 characters with one space maximum.
what is the level cap? will you be able to level your character to level 50, or maybe in the future, level 100 and beyond?
At launch, the max level will be 20. Powers are all ready to go to level 50. There is no planed limit to the number of levels in the future.
is there a set amount or limit of Dust you can accumulate per each character? There is no limit. Make yourself rich! 
is your character able to use weapons that the enemy drops ... We do not use weapons the way you mean it. Enemies drop Augments among other things and yes, you can use them to enhance you powers.
and is a whip available as a close quarter combat weapon option for a controller character or the commander archtype? Not at this time, although, it has been discussed as one of the possible options.
are you able to acquire more character slots with Dust (i know that 10 character slots are provided at launch).
We will likely have the option to acquire more character slots in the future, post launch.
Terid66Mae said
also how many inventory slots does a character start out with? thanks again!! Alan
We have not finalized this number yet.
hi integral! Happy Memorial day!! had another thought: if you say have 5 characters, are you able to transfer items and Dust between your characters through the mail system like they do in SWTOR?
also... how may syllables can you use for your character name? I'm hoping at least 24 characters or so. (thinking a name, plus like a group name, like: Adam -Mighty Joes would that be alright for a character name?
what is the level cap? will you be able to level your character to level 50, or maybe in the future, level 100 and beyond?
is there a set amount or limit of Dust you can accumulate per each character? for instance in SWTOR, i have accumulated over 4 billion credits each of my 4 different characters...
is your character able to use weapons that the enemy drops ...
and is a whip available as a close quarter combat weapon option for a controller character or the commander archtype?
are you able to acquire more character slots with Dust (i know that 10 character slots are provided at launch)
thanks and have super day!!! alan
Some other interesting ideas! All these ideas are worth considering. When we design powersets, a number of factors come into play; how easy/difficult is it to implement? Can we provide a sufficient variety of similarly themed powers in the powerset? Can we do so without duplicating powers in other powersets? Can we create visual FX that represent that power? How will the VFX look when played in a team of 10? Will it prevent other players from navigating? How will it look if multiple players on the team have this power?
As you can see, there is a lot to consider. This is why I am not saying something like " YES! YES! Let's get started!" Oh, and that other little detail: we are a team and we discuss what we want to do before committing.
All your ideas are interesting and are added to our list.
Thank you for your kind words and suggestions. On the subject of raids, it is important to note that different games have slightly different meanings for raids. Some games, WoW for example, call a quest/mission requiring 4 or more players a raid. Other games have similar meanings for this term.
In Ship of Heroes, virtually all missions can be played solo or by a team of up to 10 players. The team size is not fixed for any mission, and difficulty and rewards scale to the size of the team. A player can join or start a team at any level. To facilitate mixed level team play, players get sidekicked up to 1 level below the leader or mentored down to 1 level above for the duration of the mission. The mission difficulty and level of enemies adapt to the level of the leader.
Raids in Ship of Heroes accommodate multiple teams. The same sidecking/mentoring system applies in raids as in missions. A character of any level contribute to the success of the raid or team. This past newsletter explains our philosophy for raids: https://shipofheroes.com/raids.....of-heroes/. This is in response to a raid survey we conducted to which we received extensive, detailed, and passionate answers that guided our approach. We published some of the results here: https://shipofheroes.com/what-.....-in-raids/
You asked about pets classes We plan on having a Commander class similar to Masterminds. Currently, you can get a taste of pets in the Controller archetype. Around level 5 I think, you can get a snowman who throws wickedly accurate candy canes at your enemies or a specter, depending on your choice of Controller powerset. The Commander archetype will be a post launch addition.
We hope this answers your questions.
hi, just another thought, as in game, when you progress with experience points, you level to the next level ... well, how about with the raids, particularly with a graduation to a larger raid(s), your character is eligible say at levels 5 to 10 you can be eligible for a small raid group.. then at level 15 to 20 you can join the next tier of raid groups, ( the medium size group) ... then at levels 25 to say 40, your character then can be eligible for the large scale raids. and at level 50 + your character can join the elite raid groups. like in any games, events should be earned... and this way it makes it more fun for the character throughout the game, and the character has something to build towards and look forward to when they level their character(s). its no fun when large events like a raid is offered right off the bat, since a low level character has really no experience in battling the enemy. ... but as the character progresses through the ranks of leveling, then the rewards will be greater to them. so in retrospect, lets have fun launching the game with the intended thought of Q2 of 2025 for mid June, and really have fun and the devs can take their time in building the raid and other aspects of the game over time with and through future game updates. makes sense, right? i know and understand your team wants to present a polished product , so lets enjoy the product that has been worked on at launch, and we can all look forward to more exciting updates with more broader and varied storied content... thanks again. alan
hello and greetings!! am eternally grateful for the Ship of Heroes team and what has been accomplished to date! I've been thinking about the large ship raids that is currently being worked on. in all fairness, ship raids or any raids are great in gaming, however, starting out with or letting teams of heroes do large ship raids is something that should be progressed into. think small, like a 5 to 10 man unit taking on smaller raids against the villains. then in later dates of time, after successfully accomplishing small ship raids\missions, the heroes teams can graduate to a mid size raid unit say, 10 t0 15 man unit. ... after doing and completing a set number of mission raids, the team can graduate to the higher raid units of say 15 to 20 heroes units. what i am saying is simple: execute your launch for Q2 2025 in Mid June. offer small man to mid man raid units. then gradually progress to a larger man raid unit in time. (this is where updates and patches are a great tool, and the fan base can experience the game in greater detail. ... and the game can progressively add more and more content to make the game a more fun way to play. why throw all these great ideas at the game all at once? keep in mind, when great generals of our times orchestrated war discipline, battles were won with small raids, and progressing to the larger scale raid over time. right? so, in all fairness to the fan base who are greatly anticipating the SOH launch lets have the gamers game and experience the awesome experience that SOH will offer over a lifetime of fun gaming!!
also, im hearing alot about a Mastermind archtype , one who commands a group of minions to do their biddings. ive been told a commander is in play for a new archtype .. similar to the Mastermind. hopefully that can be added at launch too! what fun will that be to have your character fight alongside its pets or minions... ( pets being like robots, demons, undead, female and or male gangster members (player choice), perhaps alien species too!! )
and even having or offering mounts of sorts for your character to use, like a large rat, lizard, large spider, and perhaps even mech mounts also. ( like a spider tank, land speeder of sorts , etc).
thanks for your time and have a great day!! alan
Hi thanks for all the hard work that's been ongoing to bring us Ship of heroes!! There are countless 100's if not 1000'a of Ship of heroes enthusiasts looking forward to launch. We understand that the ongoing creation of the game is important for a successful launch, and also please let the gaming community either conventionally test the game before launch so we can gain valuable experience in making heroes and having fun with the game itself. This will enable the game system to focus on server related side of the game too! I've been playing SWTOR, and COH Homecoming and am looking forward to playing SOH!! Please for the support of all of those who are either backing the game as donators and new players alike, please think of launching the game at least by the initial launch date. We are all eager to play and support SOH!! Thank you for being here and have a great day!! Mizfit Girlz
You are absolutely right. We like to give specific information in our updates such as launch date, path to launch, and milestones. We are not quite ready to do this yet.
We are currently working on balancing difficulty across the missions for teams of various sizes at various levels of difficulty. Ship of Heroes offers a wide range of scenarios through some sophisticated options for scaling difficulty and to team sizes of 1 to 10. Since this is done in successive steps, it is a little difficult to predict exactly when we will be done.
We were aiming for a mid-June launch and are currently thinking we will be delaying by a few weeks. We will provide a specific update as soon as we can. We are close! And every day, we are making more preparations for the launch.
Integral said
Odee, you are so right! Fortunately, the team is in good spirit and forging ahead. We have several years of practicing persistence!
Integral, you and your Team should be praised, for their persistence, and advances made in producing SOH. Maybe it's just my generation, but I find what you have climbed your way to, in this project, very admirable indeed. Sure wish there were more people with that kind of incentive, and willpower in the world. 👍👍🤠
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