Our Unusual Story

Our Unusual Story

In Ship of Heroes you can write your own short backstory for the unique character you create, which other players can read and enjoy. Your personal story will tie into the larger stories of the FHS Justice and the various planets as you explore them, so let’s talk about the setting, dialog, and themes of Ship of Heroes. We haven’t covered this subject much, though you may have seen pieces of the story in our public events and Betas.

Sword Blossom’s Origin Story

Sword Blossom’s Origin Story

This weekend marks the 15-year anniversary of the launching of the closed MMORPG, City of Heroes. We want to honor that anniversary with a newsletter that reveals more of the backstory for one of the signature heroes aboard the FHS Justice.

Hero Profile: Meltdown

Hero Profile: Meltdown

Meltdown is a half-human hero who was born on the planet Karschk to a human mother and a Vais father; the planet’s population is a 20-80 mix of humans and Vais.

The Limits of Nanites

The Limits of Nanites

“I never worry about nanites; they have an innate weakness to massive fireballs. Then again, so do most things…”
-Meltdown

The SoH Villains

The SoH Villains

In SoH, the bad guys don’t just react to the heroes, they react to each other. It’s a real, immersive, and engaging story. The enemy groups in SoH are all unique; there are no zombies or Nazis here. They look very different, they have different – and competing – goals, and they have different methods of achieving their goals. Their motives are different, and their powers are different. We’re constantly making small changes and additions to these factions to expand and improve the lore of SoH; we’ve defined four already, and you can expect more enemy groups in the future.

The Attuned and the Red Sigil:

The Attuned and the Red Sigil:

While superhero mages tend to fall into a few general categories, there are countless types of magic in the galaxy, including some odd outliers that are difficult to classify. A few theorists even claim that there are as many types of magic as there are mages, because no two mages’ spells are exactly alike. The Justice‘s meritocratic culture has meshed well with these various magical traditions over the centuries, spawning numerous organizations of mages ranging from groups of a few friends to massive institutions.