How Animations and FX Make Ship of Heroes Exciting

How Animations and FX Make Ship of Heroes Exciting

Animations and FX for powers and non-combat movement are an important part of how a game plays. We examine how animations and FX match the style of specific combat and non-combat powers to deliver the superhero experience. Other animations for movement and NPCs also add to game immersion.

Visual FX, Animations, and QoL Improvements

Visual FX, Animations, and QoL Improvements

We are currently upgrading the powers visual FX, improving consistency within each powerset. This builds on the ongoing animations upgrade. This video is a sneak peek at the results.

Travel Powers in Ship of Heroes

Travel Powers in Ship of Heroes

In Ship of Heroes, you can fly right from the start. Flying is tons of fun, yet very few modern MMORPGs have it. Better yet, flight is only one of three fast-travel powers in Ship of Heroes.

Power Augments – Better than Gear

Power Augments – Better than Gear

Power augments allow players to strengthen specific stats of different powers. They are Ship of Heroes’ version of gear upgrades, but your appearance and build are entirely independent. For example, you can improve the damage, accuracy, or recharge time of any power.

The Mission Event and Utility Powers

The Mission Event and Utility Powers

Signups for our upcoming mission Beta event will begin on July 31st! The event itself is scheduled for August 7th. More on that soon, but today, we want to update you on some aspects of powers in SoH that are important, and easy to overlook.

The Street Fighting Powerset Combat Video

The Street Fighting Powerset Combat Video

This is our fourth developer video – we’re showing you what we see internally as we build a new powerset. This isn’t the first internal video of this powerset; it’s roughly number 12. At this point, we think Street Fighting is ready to share with our community so that we can get feedback. Street Fighting is mostly a single-target powerset, and it’s our second unarmed melee set.