Massive Plasma Cannons!

Massive Plasma Cannons!

The Plasma Cannon Defense is an exciting challenge mission, one of the missions currently under development. We are using it here to illustrate the massive size of the spaceship FHS Justice. A cramped shuttle craft it is not! We are also adding to our social media presence: Ship of Heroes is now present on eight social media platforms, in addition to the forums on the SoH website.

2021 Summer Mission Beta Event

2021 Summer Mission Beta Event

We’re showing off a massive boss fight in Showdown, the final mission of the Iris arc. The Iris mission arc is available to everyone who registers for the event. Donors are in the game now, playtesting the content to look for bugs, and non-donors will be allowed in on August 14th.

Iris Story Arc

Iris Story Arc

Sign up here to join the upcoming mission Beta event. This time we’re showing off three new kinds of mission content: story arcs, challenge missions, and holiday missions.

The Mission Event Begins in July

The Mission Event Begins in July

We’ve been working hard to set up another Ship of Heroes Beta event, and now the time is approaching.  We have wanted to show off a full mission arc for some time, as well as some other missions.  It did take longer to bugfix than we had hoped, but you can expect to try out these missions in late June or July.  We are showing off the first Iris mission arc, which has several branching choices that can interact in complex ways – more on that in a future newsletter.

2020 Holidays Mission Video

2020 Holidays Mission Video

Merry Christmas and Happy New Year! We’ve had a great year at Heroic Games, filled with additions, improvements, and community events. Here are the highlights of a busy year.

Creating a Mission Map in SoH

Creating a Mission Map in SoH

Hello, everyone! We hope that you’re all happy and full of Thanksgiving goodness. This is part three of a series on how we create missions. You can see the previous parts here and here. We previously covered how the mission design is created when the mission’s story is written. But what happens when the art team gets ahold of that design?