Massive Plasma Cannons!
“Do not stand in the big firing chamber while this is happening. Or do; it’ll be funny.” – Meltdown
Motivational posters, the Justice Corps way
This picture is to scale. The woman flying in the air is roughly five to six feet tall.
Don’t be this hero! She dies from taking the Nagdellian invasion too lightly.
“I approved putting up a blastproof poster or two, but this is just excessive.” – Ambassador
Yes, we’re here too! Come check us out!
Did you think that there would be no rewards for saving the ship?
1. There’s a cool conversion process that YouTube allows to repost videos on Rumble. This process is underway now, and you can already see that last half-dozen videos we’ve produced on Rumble. More are coming over the next few weeks.
2. The first base-builder Beta is underway now, with about ten volunteers. This is exciting for us – new eyes and new ideas are emerging daily.
3. The combat video clip we’ve included with this newsletter was recorded live on our Steam version, so it looks exactly like what you would see in real gameplay – it is not a staged marketing piece. However, the mission is in-development and may change over the next few months.
4. This is the first time we have planned a two-step Beta. In the first stage, we hope to have power users help us get ready for the second stage, an open feature Beta where the general public will participate.
5. The second stage is tentatively scheduled for April.
6. Ship of Heroes is currently tentatively planning for a launch sometime around the new year.
Firing the cannon is very satisfying.
It’s been a very good year for our Ship of Heroes team. Despite some delays, we’ve surpassed every challenge and pushed forward, moving ever closer to launch. Those of you who were with us all year have seen extremely rapid, visible progress, resulting in a prototype game that more than 200 of you, our supporters, were able to log into and test in 2018. Here are some of the year’s highlights:
This newsletter is quite different from what we’ve published in the past. First off, this is part one of a series of four newsletters in which we’ll share some really good news. Second, we’re going to do something that is very rare for a game at our stage – we’re going to publish some of our current, internal FPS numbers, and we’re going to share what we think these numbers mean.
For over a year we’ve been asked variations on the question of what counts as an Alpha or a Beta, and we’d like to share our thinking.