Massive Plasma Cannons!
“Do not stand in the big firing chamber while this is happening. Or do; it’ll be funny.” – Meltdown

Motivational posters, the Justice Corps way

This picture is to scale. The woman flying in the air is roughly five to six feet tall.
Don’t be this hero! She dies from taking the Nagdellian invasion too lightly.

“I approved putting up a blastproof poster or two, but this is just excessive.” – Ambassador

Yes, we’re here too! Come check us out!
Did you think that there would be no rewards for saving the ship?
Technical Notes
1. There’s a cool conversion process that YouTube allows to repost videos on Rumble. This process is underway now, and you can already see that last half-dozen videos we’ve produced on Rumble. More are coming over the next few weeks.
2. The first base-builder Beta is underway now, with about ten volunteers. This is exciting for us – new eyes and new ideas are emerging daily.
3. The combat video clip we’ve included with this newsletter was recorded live on our Steam version, so it looks exactly like what you would see in real gameplay – it is not a staged marketing piece. However, the mission is in-development and may change over the next few months.
4. This is the first time we have planned a two-step Beta. In the first stage, we hope to have power users help us get ready for the second stage, an open feature Beta where the general public will participate.
5. The second stage is tentatively scheduled for April.
6. Ship of Heroes is currently tentatively planning for a launch sometime around the new year.

Firing the cannon is very satisfying.
Summer 2021 Schedule
Our last newsletter talked a bit about the kinds of events we did in 2020, as well as our winter holiday content. In this newsletter we want to talk about the next upcoming event, our overall plans for 2021, and some new areas of Apotheosis City that we’ve created.
Engine Update Newsletter
First of all, we want to let everyone know that we’ve upgraded to the latest version of the Unreal 4 Epic Engine, 4.24! We spent most of 2019 in 4.21, which helped us with stability and consistency throughout the year while we developed and tested major new systems.
Upgrading to Engine Version 4.21
In the middle of 2016 we originally began the development of Ship of Heroes with the then-current version of the Unreal Engine, version 4.11.3. As development proceeded, we upgraded our engine version several times, and each upgrade brought new features, but also required a considerable effort by our coders and artists to adapt and upgrade our game code and art to the new version.