This video shows off the current state of the game map, especially the new day/night cycle effects on the look of the city. In order to give you the best sense of just how good this change looks in-game, we’ve sped up the total day/night cycle from 3 hours to about four minutes.
In this video Dr. Strikewell takes a little jog through the Arch Park in the center of Apotheosis City, and shows us how immersive an MMO can be once there are civilians walking around and cars driving along the streets.
One of the key goals in any game is immersion in the story. One facet of immersion in an MMO is allowing significant numbers of players to be one the screen at the same time. But the players are not the only people in the universe – we also need to populate the FHS Justice with civilian NPCs and cars to make a believable city of the future aboard a generation ship on the outskirts of the Human Federation.
Meltdown is a half-human hero who was born on the planet Karschk to a human mother and a Vais father; the planet’s population is a 20-80 mix of humans and Vais.
“I never worry about nanites; they have an innate weakness to massive fireballs. Then again, so do most things…”