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Which subscription plan will you start with?
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Odee
575 Posts
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18
October 17, 2023 - 2:50 am

Consultant said
In the near future we will once again be polling how much content we need to have (perhaps measurted in hours of playing time for a "typical" player?) when we release.
This relates, obviously, to the question about duration.
We're trying to work it all out. 🙂  

Consultant, will there be a wider variety of Hand Weapons in the future? Things like Single Handed, Dual Wielded, and Two Handed, Axes, Swords, Daggers, Clubs, and such, for those who want to create Fantasy Based characters like Dwarves, and/or Elves.
If so, will these weapons be visible on our costumes, and in combat like in other MMOs?
Costume Armor Style/Types might need increasing too. Well, eventually I'm sure they will be. But a Samurai, or Knight like armor, would draw in a lot of MMO Players, IMHO & Experience.

The Doughnut King is back! Watch your snacks!

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JestersGhost
967 Posts
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17
April 23, 2022 - 3:39 pm

Definitely the two year option for me 😀
I imagine that, like GladDog, this'll be my primary game once released.

quantum sufficit

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The92Ghost
13 Posts
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16
January 25, 2022 - 5:11 am

I will probably start with a month to check out your game, get a feeling for it, since I was not able to test it due to a bug with your Launcher in the last few phases. I hope you fixed that bug now and I don't need to move my game to C where it is already cluttered and has no space for a game.

happydolphin
45 Posts
(Offline)
15
January 1, 2022 - 11:15 am

Lot of games have become boring but I realize it's not the game's fault it's because there are so many games that you couldn't sit and play just one. Back when there was only 5 major games to play people stuck long enough to enjoy the game. There is a theory that you have to play a game for a certain amount of hours before you start enjoying it, as in you have to have an attachment to it eventually to keep playing.

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Itlandm
124 Posts
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14
December 13, 2021 - 6:11 pm

I love this game too, so I will probably go for a monthly subscription, if I'm still around at the time. Nothing good can come from developers suddenly having a decent amount of money and then getting nothing for the next 11 months. I have no count of the games that have closed during the first year after launch, when the press and the crowd of "game nomads" left for the next shiny thing.

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LsyaRaiya
11 Posts
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13
December 2, 2021 - 10:26 am

Of the options given, I'd take the 24 month sub.

If they ever offer a lifetime, I'll take that like I've done on other games in the past. I still play games from years ago due to having a lifetime sub. Those other games still make $$ from in game shops, so it works out.

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Consultant
1851 Posts
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12
September 29, 2020 - 12:18 pm

The vast majority of new MMOs are heavily funded during creation and then "splash" with a big marketing campaign. They shoot up in terms of number of players and then decline steadily thereafter. There are exceptions of course. But this model can also lead a dev teams to oversell what they have in hand at launch. That's a bad incentive for the dev team -- launch or you all get fired!

We're mostly self-funded, with support from the community. When people say "I don't want to pay for Beta" we get it. But on the other hand, we are a very low-cost operation. Even if our subscription numbers start out small, we think we can use those funds to create more content, draw more people in, and spiral upwards.

We know that we have taken some huge risks to create this game for the community. And it may take a few years to really explode (or not...). But our business model is honest, and it is sustainable over a long time period.

I guess we'll just see how it goes. We love this game, so we feel optimistic -- even occasionally scared that too many people will jump in early. There's something you don't hear other dev teams talking about.

happydolphin
45 Posts
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11
September 27, 2020 - 8:59 pm

indigowulf post_id=26358 time=1601252013 user_id=1913 said:


A subscription of a monthly fee sounds like the best way to keep people playing knowing they paid for a month. But I do wonder can this compete against F2P MMOs? Maybe the monthly fee can try for lower than the usual $14.99. I think if people know they put in 5-10 dollars for a month they would be obliged to still play. Of course I can imagine putting in some special promotional sales events from time to time and I'm guessing this game will have microtransaction shop

It will absolutely be able to compete. Look at WoW. Still has over 10 million active accounts. What happens if you run into a evil troll player in WoW? You report them and they may get a ban. Now, look at ToS. They moved away from being f2p because there were too many trolls and cheaters, and it was getting toxic fast. They made it a $5 purchase to have an account. What's happened? Literally every time I play, there's another troll mocking people and taunting them with "go ahead and report me, it's just $5 to get a new account".

This is a great option to make punishing bad people stick, to keep the community from being toxic. It also ensures the game has the funding to run on an optimal server and good hired staff, without having to push a pay-to-win option on the players. Everyone gets equal treatment as the costs of operation get predictable divided between players. This way, they do not need to have a microtransaction shop. CoH back in the day was $15/month and it was doing just fine, until NCSoft decided to make it free to play with microtransactions, then they started losing money in comparison to when it was subscription. Just enough for them to decide to shut the game down in the first place.

They went from successful, profitable game for 7 years, to closing within 15 months of going hybrid free to play. (they still offered subscriptions with in game bonuses).

A game going from subscription to F2P is just a process that happens when the game isn't doing good. I never said it should be F2P for the record. That is the direction the game would go if the sub isn't helping. I mean Star Trek Online and Star Wars TOR are still going on even after becoming F2P. Many of NCSoft MMORPGs were free to play yet they didn't get shutdown only CoH. I'm not sure why NCSoft kicked only CoH off the curb. Also WoW has the biggest troll community. When people think of trolling they immediately think of WoW. Even the reporting system in WoW is an opportunity for trolls to abuse.

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indigowulf
Behind you!
458 Posts
(Offline)
10
September 27, 2020 - 8:13 pm

happydolphin post_id=26351 time=1601182525 user_id=11673 said:

A subscription of a monthly fee sounds like the best way to keep people playing knowing they paid for a month. But I do wonder can this compete against F2P MMOs? Maybe the monthly fee can try for lower than the usual $14.99. I think if people know they put in 5-10 dollars for a month they would be obliged to still play. Of course I can imagine putting in some special promotional sales events from time to time and I'm guessing this game will have microtransaction shop

It will absolutely be able to compete. Look at WoW. Still has over 10 million active accounts. What happens if you run into a evil troll player in WoW? You report them and they may get a ban. Now, look at ToS. They moved away from being f2p because there were too many trolls and cheaters, and it was getting toxic fast. They made it a $5 purchase to have an account. What's happened? Literally every time I play, there's another troll mocking people and taunting them with "go ahead and report me, it's just $5 to get a new account".

This is a great option to make punishing bad people stick, to keep the community from being toxic. It also ensures the game has the funding to run on an optimal server and good hired staff, without having to push a pay-to-win option on the players. Everyone gets equal treatment as the costs of operation get predictable divided between players. This way, they do not need to have a microtransaction shop. CoH back in the day was $15/month and it was doing just fine, until NCSoft decided to make it free to play with microtransactions, then they started losing money in comparison to when it was subscription. Just enough for them to decide to shut the game down in the first place.

They went from successful, profitable game for 7 years, to closing within 15 months of going hybrid free to play. (they still offered subscriptions with in game bonuses).

~Future founder of Feral Storm, once animal options are available!~

happydolphin
45 Posts
(Offline)
9
September 27, 2020 - 12:55 am

A subscription of a monthly fee sounds like the best way to keep people playing knowing they paid for a month. But I do wonder can this compete against F2P MMOs? Maybe the monthly fee can try for lower than the usual $14.99. I think if people know they put in 5-10 dollars for a month they would be obliged to still play. Of course I can imagine putting in some special promotional sales events from time to time and I'm guessing this game will have microtransaction shop

drbuzzard
13 Posts
(Offline)
8
December 9, 2019 - 11:48 am

I'll probably do a year.

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Odee
575 Posts
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7
December 4, 2019 - 6:52 pm

I'll start with 3 months, and go from there.

The Doughnut King is back! Watch your snacks!

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Gerald_Deemer
222 Posts
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6
December 2, 2019 - 10:26 am

Consultant post_id=24633 time=1575214327 user_id=53 said:

In the near future we will once again be polling how much content we need to have (perhaps measurted in hours of playing time for a "typical" player?) when we release.

This relates, obviously, to the question about duration.

We're trying to work it all out. 🙂

I think the higher subscriptions like 1 or 2 years will increase after the first year of launch. The most important to keep an mmo alive is content, endgame content and season content (like a halloween event).
I have no doubt that SOH will be the most interesting superhero mmo for a very long time.

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Consultant
1851 Posts
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5
December 1, 2019 - 10:32 am

In the near future we will once again be polling how much content we need to have (perhaps measurted in hours of playing time for a "typical" player?) when we release.

This relates, obviously, to the question about duration.

We're trying to work it all out. 🙂

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Blaze Rocker
361 Posts
(Offline)
4
November 29, 2019 - 9:25 am

Gonna have to go month to month at first. Not a problem because 1. I have money and 2. even MMO subscription models of the past 15 years are still cheaper than renting physical games the old way from 2005 all the way back to the 80s. Yeah, I'm entering into my old-fart years and still think back on driving a few miles on a Friday to rent a physical game from a gas station or movie rental store that I have to return by Sunday.
Lets check some of the prices that I think I remember from my old school gaming years. (sales tax excluded)

Late 80s - 2-day rental average $3.50 comes to $17.50 for ten days.

Early noughties - 2-day rental average $6.00 comes to roughly $18.00 for six days. (inflation sucks)

CoH 1-month subscription launch till close, IIRC, $15.99.

As long as you like the game you're playing the 1-month MMO subscription model wins-out every time, and even more-so if you pay for several months at a time.

I've been away from CoH for so long that a significant part of me doesn't want to return to anything similar. If SoH hooks me then I'll probably go for the 3-month plan more often than not as that was my preferred plan for CoH. We'll just have to wait and see.

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GladDog
1740 Posts
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3
November 29, 2019 - 12:39 am

This is really just being honest. Almost all games for the PC, and many for consoles, are being released when they are in a beta state. When City of Heroes was released, it was a mess. A whole lot of the costume pieces clipped really badly, although at that time people gave that a pass - they had never seen a character creator like that! The real problems were bad mechanics, not nearly enough content, and nothing, I mean nothing to do after level capping. At that time, after they fixed tanker resists, there was no way to beat the Hamidon, which was really the only thing for a level cap to do, before issue 2 fixed that raid.

When the game released (with a level cap of 40), Invul, Stone and Fire tankers could all reach 100% damage resistance to all damage types except psionic, which means they NEVER took damage. This should have been fixed in beta. Instead, they fixed it about 4 weeks after release, and before Issue 1, by putting a cap on damage resistance of 90% for tanks and 75% for everyone else. Some bad guys literally could not die, no matter how much DPS you laid on them. Speaking of DPS, the damage mechanics were such that Blasters could wipe the floor with everything in the game - especially Assault Rifle/ Device Blasters. And that was what most of the active players were. These mechanics were fixed in issue one - the fix was so harsh, that suddenly Blasters disappeared from the game, and City of Blasters became City of Tanks.

Some missions were not finishable. You had to get a GM to finish the mission for you.

I could go on and on. The point is that the game released at least 8 weeks (probably more like 12-15 weeks) before it should have. So the people that bought the game and subscribed were paying to beta, it just wasn't called a beta... SoH is being honest. They know the game will be in a beta state, but they need the income to finish it. While CoH's reasons were different (NCsoft had allowed Cryptic to delay the game twice, and were getting antsy to get some income flowing), it doesn't change the fact that the initial purchasers were paying to beta. SoH is just letting you know that fact BEFORE you start your sub!

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Red5
320 Posts
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2
November 28, 2019 - 4:07 am

To be fair and honest...

I do not relish the ideal of subscription during Beta phase. I have Donated and was a decent amount. I can see myself donating again...just for some reason it feels (to me) wrong to have to pay to play something not yet finished.

I get it, donate a lil over time or a lot in chunks = all the same really. The end goal is worthy cause, I am in agreeance.

I digress. I will probably forgo beta mostly and might just donate again later.

Leaving paying subscription when the game goes live. I will probably do 1 month just to see the state of the game. Is it fun, does it catch and keep my interest, etc.

After that initial month is when I'll decide if I want to devote more blocks of time. I'd recommend a 3 month block as well. You'll catch more fish with that imho.

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GladDog
1740 Posts
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1
November 27, 2019 - 6:09 am

I chose two years, which probably surprises no one 🙂

This will be my game when it releases. The only other game I may play, depending on what happens after the passing of Brad McQuaid, is Pantheon: Rise of the Fallen.

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