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Integral said
MMOs are well known to have lasting appeal. How do you feel about MMOs you played 10 years ago? Do you still play them, even occasionally? Do you wish you could still play them? Or have you moved on to newer offerings?For your old favorites, what accounts for their lasting appeal?
What a question. 😀 I still play MMO's that are nearly 20 years old. LOTRO, SWTOR, STO, and a couple revivals on Private Servers. SOH has been on my wish & support lists, and playing for 4 almost years now.
Odee the Doughnut King is back!
The Doughnut King is back! Watch your snacks!

voyager2001dl said
Oh, and there is elite dangerous, which had too many controls, (which normally I like filling the entire keyboard, but that was insane) and all the controls weren't even bound from the start, so I had to spend almost 3 hrs coming up with a control scheme that halfway worked, and still have to go tweak it when I find out I cant do certain things simultaneously, or didn't figure out what a certain control did before binding it.
If I was single and had no other time commitments I would have spent a lot of time on Elite Dangerous. Probably bought a VR headset just to play it. One of the most immersive games I've ever played, but...yeah, the time required to play it is prohibitive if you have other demands on your time.
quantum sufficit

voyager2001dl said
Uhhhm, in a word, yes.
sounds like we both have similar experiences. although I did spend longer on Wow (Years and years ago) because a friend begged me to join him. never did Eve, elite dangerous I gave up on after just a few hours.
Sometimes You Feel Like a Tank, Sometimes You Don't
Uhhhm, in a word, yes. I have tried a couple of newer games, but most of the new stuff has little to no appeal to me. While older games have older graphics, and often clunkier, slower gameplay, the newer ones often seem somehow less intuitive.
I started playing City of Heroes again within a couple days of when I found out about Homecoming Servers (On this forum no less). And currently have about 40ish characters.
I started playing Star Trek Online in January 2010 when it launched, mainly because Ive been a trekkie since age 5 when TNG started. I still have the pieces of my broken overused metal toy Enterprise from what I think was my 6th birthday. Someday Ill figure out how to put it back toghether at least for display.
I tried WoW for about a week, decided I couldnt stand it and took the next two weeks trying to get my computer to uninstall it, eventually resorting to a full reformat because of all the "Access Denied, Please contact system administrator" messages on my own computer when logged in on administrator profile.
I also played Eve Online for awhile, and come back to it on occasion.
More recently, I tried For Honor, which I couldn't get over the controls of on PC in spite of incredible graphics, and Destiny 2, which I will still play with friends, but few still play. Destiny seems to try to "keep it fresh" by phasing out old storyline, which I may not have completed yet, and forcing me to start new again. Also, I cant take a break and come back for even a month without the bulk of the game changing, and all my old missions being uncompletable, and having to essentially buy the game again to get access to current story.
Oh, and there is elite dangerous, which had too many controls, (which normally I like filling the entire keyboard, but that was insane) and all the controls weren't even bound from the start, so I had to spend almost 3 hrs coming up with a control scheme that halfway worked, and still have to go tweak it when I find out I cant do certain things simultaneously, or didn't figure out what a certain control did before binding it.
Please watch out for these pitfalls, which would likely cause me to abandon new games.

City of Heroes was my first and favorite MMO. I loved the game and would still play it was still supported by the original studio. It's not the same anymore and I'm looking forward to having Ship of Heroes take its place. I did start playing Star Trek online at the beginning of this year and am really enjoying it as well.
Outside of MMOs, I've been playing Civilization games since Civ II. I'm now up to Civ VI. I enjoy the single player against computer opponents on a random map. The random map with the different opponents makes for a different experience every game. Civ - Call to Power started in 4,000 BC and went to 3,000 AD. It was interesting to see the future buildings, civilization improvements and future units. The same goes for Empire Earth, which was an improvement for Age of Empire type games. The appeal which keeps bringing me back is figuring out the terrain and the placement of the enemy, then picking the best strategy. Even if you have a strategy that usually works, that may need to change because of the terrain, placement of enemies and victory conditions (I sometimes change those too).
The customization and extensive variety in missions and content will keep me coming back for more. The community and feel of the game will also keep me coming back.
1) Make the plan
2) Execute the plan
3) Expect the plan to go off the rails
4) Throw away the plan

JestersGhost said
City of Heroes was so much more fun to play than other MMO's because you fought groups, not individual enemies. That meant every group you fought was slightly different depending on the composition. You quickly learnt to check for sappers when fighting Malta. Tsoo sorcerer's changed the entire way you fought. And so on. If you want Ship of Heroes to have longevity, then for me this would be the key - lots of different ways of changing how a fight feels. Enemies with keynote skills, environmental hazards or buffs, etc. Layers of combinatorial explosions that mean every single encounter is fresh *enough* to be interesting, and where different choices have different results.
agreed. feeling super is being able to fight many enemies at once. and many different enemy groups is awesome with each group having their own ace in the hole. since it was mentioned, Malta - I had a love/hate relationship with sappers. even made a special bind to pick them out of a group. I was playing with a friend of mine on my main character I was level 50 but exemplared to level 9 or 10. she had a mission in the hollows and needed help. previoulsy I was doing some malta missions. I had myself set at 8 man groups so when I walked out of the mission I was hit by an ambush, I was attacked by a group of Malta level 50+ one was a Zeus Titan and there was a sapper there also. I was able to drop the exemplar but the sapper had already taken my energy. ate a breakfree a coupld of greens and my only blue and flew to the top of the map thinking I could put on all my toggles and take care of the ambush. I hit the top of the map, and started putting on toggles. I never new until that moment that sappers could fly... long story short I dropped from the top of the map to my death. having the zeus titan firing missles at me as I fell. for years afterword I would fly through zones looking for Sappers. I made it a point to use freezing touch on them and hold them until they died. I did this for years... I killed more ritki monkeys (10k for the badge-hated when they lowered it to 1k) but Sappers had to be up there. if it wasn't for me the whole server would have been overrun with sappers. 😀
Sometimes You Feel Like a Tank, Sometimes You Don't

Since no one else bit on this, I'm going to give a wider answer, not just MMO's, in case it's useful.
I did play League of Legends for over ten years, and will still play with friends on occasion. What kept me playing was the diversity of the gameplay loop - it's a perfect blend of frenetic, reaction-based moments that season the multiple layers of bigger strategy required for the whole game. And since every game has a unique blend of opponents, teammates and items every game feels just different enough to be interesting while remaining familiar and understandable.
I have also just started another replay of Alpha Protocol. It has many faults, sure, but it is one of my most replayed games because of the game's *responsiveness*. There has been much theorycrafting around what "interactivity" means, but for me the most compelling parallel is that of a conversation: each participant makes a statement, which is understood, considered and then responded to appropriately. When any of those steps fail, the conversation, the "interaction" suffers. You "talk" to a game via your inputs, and they respond via graphics and sounds. The step in the middle, however. where they "understand" you, and respond *appropriately* is where we still struggle. The interactions rarely rise above "shoot them, they shoot back". Alpha Protocol did an amazing job on the world and characters in it responding in nuanced ways appropriate to behaviour and conversation choices. One character comments on the style of clothing you're wearing to a mission. Another lists the order in which you played through the middle section of the game. Those are quick examples that affect nothing but your immersion, but that level of detail applies all the way through allowing an incredible variety of endings and that's keeps me coming back.
My third, and oldest game I still play is the original UFO: Enemy Unknown. The remake is good, but I still prefer the depth available in the original. And again, it's the sheer variety in how the game plays out that keeps me returning. Every single mission is different enough to never get boring. It runs the thin line between chaotic but controllable. You're never quite sure what's going to happen but with practice and skill you can be confident you'll be able to deal with it.
In summary then, what keeps me playing games is a variety of experiences. Small and large scale decisions made within a responsive world. City of Heroes was so much more fun to play than other MMO's because you fought groups, not individual enemies. That meant every group you fought was slightly different depending on the composition. You quickly learnt to check for sappers when fighting Malta. Tsoo sorcerer's changed the entire way you fought. And so on. If you want Ship of Heroes to have longevity, then for me this would be the key - lots of different ways of changing how a fight feels. Enemies with keynote skills, environmental hazards or buffs, etc. Layers of combinatorial explosions that mean every single encounter is fresh *enough* to be interesting, and where different choices have different results.
quantum sufficit

MMOs are well known to have lasting appeal. How do you feel about MMOs you played 10 years ago? Do you still play them, even occasionally? Do you wish you could still play them? Or have you moved on to newer offerings?
For your old favorites, what accounts for their lasting appeal?
Casey McGeever
Dmcgeever
Consultant
GladDog
JestersGhost
Labcoat
Golden Ace
NumberMuncher
GoldenRatio
Integral
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