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Are there power types that you prefer to play because they speak to your heart?
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Odee
584 Posts
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October 17, 2023 - 2:21 am

Golden Ace said

@ Chaotica 

thank you for following up on that article and joining us here. I like to see what brought people here. perhaps I should start a thread...

in anycase, Welcome to the Ship. We are happy you are here.  

Golden Ace knows I love Staff DPS melee fighting, and Ranged DPS Powers. Be they Magical, or Physical Weaponry, like Spears, Staves, Pistols, and/or Assault Riffle looking.

The Doughnut King is back! Watch your snacks!

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Chaotica
5 Posts
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18
June 14, 2023 - 7:03 pm

Thanks Golden Ace,

I've been drawn to SoH and CoT because I feel the current superhero mmo genre is dead. Games like DCUO and Champions Online have became monstrosities driven by souless dev companies. There is no passion within their games anymore and nothing is made just to be fun. They've been turned into nothing more than online casinos. The only thing that matters to these two companies is how much they can drain more money without any effort. Their community manager bans anyone simply because he didn't like the feedback... this is the worst kind of mentality a creative person can have as they will never grow. Bugs are ignored and next gamble box is thrown out a week later.

Playerbase is shrinking and everyone is just logging in to give these companies their metrics scores so they can show off to their shareholders. Opinions are deemed toxic and instead of listening to their paying consumers they're forcing political messages and virtue propaganda every month of the year instead of just making a fun game filled with superheroes and villains. All that is left is blob of goo deprived of all creativity and passion. I think it has gotten so bad that they have started to actually censor the female form. The devs even made a poll to discuss how to stop sexualising women, removing old school loading screens of Jim Lee's popular heroines because her bust size was too big. Changing classic outfits of female heroes to wear baggy clothes or to be fully clothed villains because showing a bit of skin is considered oppressive. The lead costume designer now just takes a giant male version and shrinks them, because females don't deserve to have their own outfits in 2023.

I just want to go back to a time when players could just get lost in fictional world and have a blast of fun, reward the hard working devs and see the game grow and expand in features. That's what brought me here, hope that the superhero mmo genre doesn't die in a ditch and a return of the golden age of heroes and villains:

https://ibb.co/vs9y31q

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Golden Ace
2213 Posts
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17
June 14, 2023 - 11:02 am

@ Chaotica 

thank you for following up on that article and joining us here. I like to see what brought people here. perhaps I should start a thread...

in anycase, Welcome to the Ship. We are happy you are here.

Sometimes You Feel Like a Tank, Sometimes You Don't

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Chaotica
5 Posts
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16
June 13, 2023 - 11:26 am

Integral said

First, thank you for posting. Welcome aboard. We are happy to answer any question, even if it has been answered before.

I think you are in luck. A lot of what you want to see is already in the game. For example, there is a Military Weapons power set which is primarily a range combat set. Since we listen to our community, if enough people ask for it, we will add a Melee power. It sounds like you are looking for a super punch. Is that right?

In addition, Ship or Heroes takes the view that players should be able to flesh out their story by using temp powers that can be crafted or purchased with Dust. We recently completed a set of code changes to allow a wide variety of hand held grenades with effects not achievable otherwise. We want people to make extensive use of temp powers. They are not low power throw away items, they are intended to help you make your power sets unique.

Currently, there is more than one way to get a mix of powers like the one you are describing. You can start from the Military Weapons set or from one of the Melee power sets and fill in what you want with temp powers.
MIlitary-Weapons-Power-Set-Small-Size.jpgImage Enlarger

  

Hi, that's great. Yeah some sort of super punch or beat em up power set secondary that can go along with all the concussive, incendiary rockets, hallucinogenic, smoke and grenades, hand-held throwing bombs. Basically looking at crafting a hero/villain that has mastery over electronics, mechanics, and chemistry but has super human strength akin to Green Goblin, Bane or Frank Castle.

t=30s

I think City of Heroes: Rebirth had some sort of new power set that devs allowed a mix of both ranged and melee called Guardian.

"As a Guardian, you are skilled at ranged and close combat, allowing you to move into and out of combat with ease. Your abilities offer decent protection, allow you to take blows with stride. Although you are not able to take hits as well as others, your very presence can strengthen your allies and weaken enemies".

I liked that DCUO allowed you to pick iconic powers and mix them with your loadout. The problem with that game is there wasn't enough of them and they didn't allow you to slot enough powers to your loadout so you basically had to lose out on power set that would have completed your super power theme. For instance acrobatic movement had some nice looking forward flip attacks and back flip punch attacks that were locked to only that movement and sadly dcuo never really got a real super punch or super strength iconic power set.

Also if you were gadget/munitions there wasn't really much in the way for vehicles. No bikes, no hoverboards or hover gliders. You just had to stick with running on foot. DCUO finally put out hover disks but they never gave it new skins. They did release smoke style that helped give the appearance that your disks had some sort of engine. I don't expect mounts to be part of this release but I'm glad that I might be able to pull off the munitions/melee playstyle.

I came across a article featuring off your weapons: https://popgeeks.com/ship-of-h.....-weaponry/

Your props look really great.

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Integral
204 Posts
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15
June 13, 2023 - 8:02 am

Chaotica said
I don't know if this has been answered or talked about before, but I was hoping for a Military/tech powerset that allows mix of Melee/Range combat bit like the combo like CoH did or lesser extent DCUO allowed with weapon styles. Munitions came close but they all seem to forget to add hand held explosive grenades and large amount of explosive missiles. It was just guns and more guns and I'm thinking of all the heroes and villains that used hand held explosive grenades or missiles but also had super strength and didn't just shoot a led gun. Even Rambo and Punisher didn't just use guns, they used their fists and martial arts.

For movement mode I'd love to see tech style ones. Like a hoverboard, rocket board, glider, hover platform/disks, boom stick, mechanic tentacles and wings, mech legs.

https://ibb.co/PZCCjxL  

First, thank you for posting. Welcome aboard. We are happy to answer any question, even if it has been answered before.

I think you are in luck. A lot of what you want to see is already in the game. For example, there is a Military Weapons power set which is primarily a range combat set. Since we listen to our community, if enough people ask for it, we will add a Melee power. It sounds like you are looking for a super punch. Is that right?

In addition, Ship or Heroes takes the view that players should be able to flesh out their story by using temp powers that can be crafted or purchased with Dust. We recently completed a set of code changes to allow a wide variety of hand held grenades with effects not achievable otherwise. We want people to make extensive use of temp powers. They are not low power throw away items, they are intended to help you make your power sets unique.

Currently, there is more than one way to get a mix of powers like the one you are describing. You can start from the Military Weapons set or from one of the Melee power sets and fill in what you want with temp powers.
MIlitary-Weapons-Power-Set-Small-Size.jpgImage Enlarger

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Chaotica
5 Posts
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14
June 13, 2023 - 1:01 am

I don't know if this has been answered or talked about before, but I was hoping for a Military/tech powerset that allows mix of Melee/Range combat bit like the combo CoH did or lesser extent DCUO allowed with weapon styles. Munitions came close but they all seem to forget to add hand held explosive grenades and large amount of explosive missiles. It was just guns and more guns and I'm thinking of all the heroes and villains that used hand held explosive grenades or missiles but also had super strength and didn't just shoot a led gun. Even Rambo and Punisher didn't just use guns, they used their fists and martial arts.

For movement mode I'd love to see tech style ones. Like a hoverboard, rocket board, glider, hover platform/disks, boom stick, mechanic tentacles and wings, mech legs.

https://ibb.co/PZCCjxL

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JestersGhost
969 Posts
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13
June 4, 2023 - 6:23 pm

It's a very difficult line to balance so I'd love to see what ideas y'all have come up with.

quantum sufficit

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GregoryKC66
21 Posts
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12
June 4, 2023 - 11:56 am

Consultant said In fact, we are speculating about making a short clip showing some of the unique features of SoH controllers. Would that be of interest?  

Most definitely! I've played each class in CoH and controllers seem to have the most interesting powersets. Each class has its own playstyle, and I find the challenge of playing a controller efficiently fun. I look forward to seeing some of the implementations of the controller class in SoH.

1) Make the plan
2) Execute the plan
3) Expect the plan to go off the rails
4) Throw away the plan

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Consultant
1852 Posts
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11
May 31, 2023 - 1:20 pm

We'd like to hear from all of you what improvements we should make to a controller class that is primarily charged with control of enemies, and with debuffing enemies. If you think about it, it would be possible to build a game where all characters do debuff, and damage is a minor side-note effect relegated to one or two classes. But that would reverse the theory of every action movie ever made, as well as almost all games, so players expect damage to be king. This is why there is such an amazing focus on DPS for characters in many games. Many players automatically assume that maximizing DPS creates the strongest, most over-powered character. But controllers suggest that this idea is not true, and it is certainly not true in SoH. We think controllers are a special hi-skill class, most effective on teams but still able to solo, and that powerful debuff makes controllers incredibly OP in some situations. But we also want there to be some (not all) situations in which control powers, not debuff, turn out to be highly effective fighting tools that defeat enemies in swarms. In fact, we are speculating about making a short clip showing some of the unique features of SoH controllers. Would that be of interest?

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Integral
204 Posts
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10
May 31, 2023 - 11:41 am

Welcome aboard, Kaminobaka!

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JestersGhost
969 Posts
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9
May 31, 2023 - 10:04 am

kaminobaka said
I suppose I'd have to say the controller archetype in general speaks to my heart. As weak a role as it is in some games due to boss immunities and things like that, I love debuffing as a primary role for a class.

It is fun feeling, and CoH Illusion powerset was an excellent implementation of the concept.

There's a discussion around hard and soft power - hard (approximately) being the ability to just straight up murder your opponent, while soft power is directly weaker but used right means you win without having to fight at all.

CoH really nailed "soft" power in a game better than many others. It's difficult to do well, but having debuffs really mean something is still strangely rare in MMOs. There's nothing more fun than standing in the middle of a swarm of enemies who just can't seem to lay a finger on you 🙂

(also welcome aboard!)

quantum sufficit

kaminobaka
1 Posts
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8
May 30, 2023 - 3:09 am

I suppose I'd have to say the controller archetype in general speaks to my heart. As weak a role as it is in some games due to boss immunities and things like that, I love debuffing as a primary role for a class. Even better if it's capable of doing some damage at the same time. My favorite archetype in CoH was controller, and my favorite power set was illusion/kinetics. Sure, it was probably a bit OP for soloing, considering the invincible uncontrollable low-damage pets that could be modded to have a shorter cooldown than duration and generated massive threat along with the fact that the archetype ability giving bonus damage to enemies under the effects of your control abilities meant you could melt single targets before the illusionary half of the damage from Spectral Wounds went away PLUS invisibility. Multiplayer, though, was a different ballgame, because you could function as the off-everything. Required paying attention to a lot of things at once, which was always fun. The pets take some pressure of the tank, you've got a couple of heals from kinetics you don't need to use on your pets so you can help your defender when things get rough, you do enough damage to give most blasters a run for their money, and all the while you're laying debuffs down to further help the party and buffs including cooldown reduction. It was fun to roleplay, too. All my costume slots looked like different dudes and part of my shtick was that they were all illusionary disguises and I never showed my true appearance.

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Integral
204 Posts
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7
March 25, 2023 - 9:06 am

Lydhe said
Hi, Personally I prefer classes with pets, the very first time I played this type of class was on City of Heroes with the Mastermind, there was a lot of choice between ninjas, undeads, robots, thugs, soldiers etc...

And since then, every time I go to a new game I try to find this kind of class, but it's not as complete as the City of Heroes Mastermind...  

Currently, you can get two pets on the Controller class of Ship of Heroes. We plan to add a Commander class specifically for pets just before or soon after launch. We also plan to provide sophisticated controls for the pets unlike any other MMORPG. There will be a lot of choices for pets.

Lydhe
1 Posts
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6
March 24, 2023 - 5:49 pm

Hi, Personally I prefer classes with pets, the very first time I played this type of class was on City of Heroes with the Mastermind, there was a lot of choice between ninjas, undeads, robots, thugs, soldiers etc...

And since then, every time I go to a new game I try to find this kind of class, but it's not as complete as the City of Heroes Mastermind...

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Consultant
1852 Posts
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5
January 25, 2023 - 7:42 am

The results of the poll so far are really interesting. When I first started playing CoH, my first character was a scrapper. Eventually, I played all the archetypes in that game, but scrappers and melee characters always had a special place in my heart. When CoH closed, like many in the community, I started playing SWOTR and my first character was a sorcerer. The sorcerer class is range damage and healing. That combination also speaks to my soul. The third class that speaks to me is the debuffing controller class. In CoH, that was a high skill class because the controllers did so little damage. In SoH, all those will be available, and more.

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Hickeye
6 Posts
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4
January 19, 2023 - 4:55 pm

From Marvel Heroes, Scarlet Witch's Chaos Warp(i think that it was called) or as I like to call it "the moving bubble of death and destruction." It was a great animation. I hope you can pull some inspiration from that games power effects. I also liked Ghost Riders power, Ride, which left a trail of flame everywhere and caused damage. I also like orbital lasers like Champions Online. As far as some pet powers, it would be neat to see floating drones around your character that heal or attack or combine to cause larger effects.

You might also look at a game that never made it out of development. Waaayy back, about 9-10 years ago, Phospor Studios was attempting to replace the lost City of Heroes with a game called Project Awakened. Check out this unfinished Unreal Engine 3 footage. It could have been awesome. 😥

alltrueist
13 Posts
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3
January 19, 2023 - 2:54 pm

Super Strength and Invulnerability are just classic staples. I've loved them in CoH and CO, less so in DCUO (since they didn't really exist).

I wish a game would really capture the feel of super speed in combat. It's more than just a travel power! So far, no MMORPG has been able to get it down as anything other than running fast.

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JestersGhost
969 Posts
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2
January 18, 2023 - 5:01 pm

Illusion & Mind control - This is the powerset Harlequynne is built around. Tricksters are my favourite archetype (one of the many reasons for my name).
Lifesteal/drain-tank melee builds - This the core of Ebon Angel. She heals through damage, and gets stronger the longer she fights, draining the enemy to buff herself.

These are my two "platonic ideals" - things I'd like to be good at, and enjoy or admire in others.

quantum sufficit

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Integral
204 Posts
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January 18, 2023 - 9:17 am

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