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Gerdofal said
Just a quick suggestion that jumped out at me when I watched the recent Steam video. It was really obvious that all of the ranged attacks were hitting exactly the same location on the huge enemy and that just looked odd. I know it doesn't impact gameplay at all, but it would be neat if you could slightly randomize hit locations for ranged attacks so it looked more like they were hitting a variety of locations on the enemy. I'm not sure how hard that would be, but it would make combats look a lot better.
Wow, nice observation, it never occurred to me all shots were hitting in the same place, and I saw it a few times… Kudo’s to you.
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Gerdofal said
Just a quick suggestion that jumped out at me when I watched the recent Steam video. It was really obvious that all of the ranged attacks were hitting exactly the same location on the huge enemy and that just looked odd. I know it doesn't impact gameplay at all, but it would be neat if you could slightly randomize hit locations for ranged attacks so it looked more like they were hitting a variety of locations on the enemy. I'm not sure how hard that would be, but it would make combats look a lot better.
Great suggestion! Thank you. We are sharing it with the team.
Just a quick suggestion that jumped out at me when I watched the recent Steam video. It was really obvious that all of the ranged attacks were hitting exactly the same location on the huge enemy and that just looked odd. I know it doesn't impact gameplay at all, but it would be neat if you could slightly randomize hit locations for ranged attacks so it looked more like they were hitting a variety of locations on the enemy. I'm not sure how hard that would be, but it would make combats look a lot better.
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