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I suggest when fighting huge enemies that you slightly randomize where ranged attacks hit
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Golden Ace
2199 Posts
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April 20, 2023 - 11:41 pm

Gerdofal said
Just a quick suggestion that jumped out at me when I watched the recent Steam video. It was really obvious that all of the ranged attacks were hitting exactly the same location on the huge enemy and that just looked odd. I know it doesn't impact gameplay at all, but it would be neat if you could slightly randomize hit locations for ranged attacks so it looked more like they were hitting a variety of locations on the enemy. I'm not sure how hard that would be, but it would make combats look a lot better.  

Wow, nice observation, it never occurred to me all shots were hitting in the same place, and I saw it a few times… Kudo’s to you.

Sometimes You Feel Like a Tank, Sometimes You Don't

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Integral
140 Posts
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April 20, 2023 - 7:24 pm

Gerdofal said
Just a quick suggestion that jumped out at me when I watched the recent Steam video. It was really obvious that all of the ranged attacks were hitting exactly the same location on the huge enemy and that just looked odd. I know it doesn't impact gameplay at all, but it would be neat if you could slightly randomize hit locations for ranged attacks so it looked more like they were hitting a variety of locations on the enemy. I'm not sure how hard that would be, but it would make combats look a lot better.  

Great suggestion! Thank you. We are sharing it with the team.

Gerdofal
1 Posts
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April 20, 2023 - 6:55 pm

Just a quick suggestion that jumped out at me when I watched the recent Steam video. It was really obvious that all of the ranged attacks were hitting exactly the same location on the huge enemy and that just looked odd. I know it doesn't impact gameplay at all, but it would be neat if you could slightly randomize hit locations for ranged attacks so it looked more like they were hitting a variety of locations on the enemy. I'm not sure how hard that would be, but it would make combats look a lot better.

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