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What Unreal 5 Means for Ship of Heroes
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Consultant
1852 Posts
(Offline)
7
May 23, 2020 - 1:41 pm

I certainly hope there was more than one instance going on in that record! Or FPS was really, really low...

🙂

Frogmuscle
19 Posts
(Offline)
6
May 22, 2020 - 5:47 pm

Hat's off you all of you. Your passion, dedication to this game has shown. I've been a gamer sense Everquest 1 came out, and I was hooked big time. This is the first time I have really been involved in any gaming forums. I feel like my opinion matter's. I really want this game to succeed. Would love to see you all take the Guinness World Record from World of tanks. 190,541 players on a single server back in March of 2013 I believe.
Thanks for the entertainment everyone!

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Consultant
1852 Posts
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5
May 22, 2020 - 9:40 am

Yes, we've made a quick look at the UE5 tools as they exist right now...they are not yet "easy to use."

Our strategy, since we are small team, has not changed. Get SoH launched, then expand the game, then keep upgrading it. What UE5 means to us is that the upgrading part is going to get easier in a couple of years. As the next couple of years go by, the UE5 toolkit and available art will probably rise spectacularly. This is the "ecosystem" around the engine. As this expands, it gets easier to use the new engine, which makes more people generate tools and art for it, in an expanding cycle.

In tech terms, we will not be an early adopter, carving out one of the first new games in UE5 -- we're already deeply committed to UE4. We will be what is often called a "fast follower." Once the system is up and perfected, with contractors and artist offerring goods and services for a stable platform, we will jump on it.

Between now and then, we will plan for it, and make decisions that keep UE5 in mind.

And yes, personally I agree with you about SWTOR. The large number of cut scenes and video in the game add enormously to the story, especially in the early worlds. In fact, my perception is that many SWTOR players prefer the early worlds to the later game -- less grindy and more immersive.

Frogmuscle
19 Posts
(Offline)
4
May 19, 2020 - 5:08 pm

Be nice if SOH could utilize this when it does come out. I'm thinking a main story line cut scenes on an expansion pack. For example The main story line from Star wars the old republic, if anyone of you played this. I personally thought the story line was excellent. Cut scenes made it even more so. If SOH release date is end of 2020 or early 2021. So if your correct in assuming 2026 this would be used in other MMO'S
That would put SOH at the 4 year mark give or take. I think that would be a great refresher for new content.
Think about a lot of these MMO'S out there by the time you hit 3 or 4 year mark, things start to become one big grind. With this new tool SOH could really stand out by using this.
Just my thoughts.

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Actjcksn
111 Posts
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3
May 15, 2020 - 1:26 pm

That's amazing!

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GladDog
1740 Posts
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2
May 15, 2020 - 1:22 pm

Holy !@#$

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Golden Ace
2213 Posts
(Offline)
1
May 15, 2020 - 11:29 am

Wow...

Sometimes You Feel Like a Tank, Sometimes You Don't

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