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We have SS!!!
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Golden Ace
2213 Posts
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17
July 4, 2019 - 7:35 pm

concur. I would love the ice slide instead of running.

Sometimes You Feel Like a Tank, Sometimes You Don't

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JestersGhost
969 Posts
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16
July 4, 2019 - 6:51 pm

Superspeed needs a vertical travel option, I think that's a given.

Technically the running up walls thing is usually pretty tricky - I know the unreal engine has it as a built movement type (or did the last time I worked with it anyway) but it's always a little wonky unless you specifically build your collision geometry with it in mind.

Having a better jump height /for now/ is probably a good early version that lets SS get in the game.

SJ can still have a much greater height, with a degree of speed boost (while in the air), so it feels different. Maybe better directional control in the air for SJ? I definitely prefer the idea of having SJ as a seperate power, it'd kinda suck to be forced to have SS when you only want the jump, or vice versa.

On the subject of SS, I presume different animations are planned? Specifically for the ice effect, it'd make more sense to be sliding than running on it, iceman style: ">[Permission to view this media is denied]

quantum sufficit

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Gerald_Deemer
234 Posts
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15
June 30, 2019 - 5:51 am

GladDog post_id=22666 time=1561814302 user_id=235 said:

Personally, I like the combined power. SS has a lot of limitations, which is why it saw limited use in CoH, which is the game SoH is based on. DCUO used an entirely different approach to solve these limitations, i.e. running up walls. But combining SS and SJ solves limits with both powers.

Maybe SOH should copy the travel power system of CO then? 😐

Member of the Burr Agency - SoH RP Supergroup - https://www.youtube.com/watch?.....t8-NTsTBGY

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Meridian
48 Posts
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14
June 29, 2019 - 5:00 pm

Although SS is awesome in COX because it is so fast, it's super annoying when it's your only travel power.

Try climbing stairs with it, especially fire escapes...it's impossible. When CoX included click-to-move I thought this would solve it, but their pathing was only A to B (unlike the mobs).
For example getting to rooftops to find Clockwork or Circle of Thorns.

Also some zones where you get stuck at the bottom of a platform or elevated highway (etc) and can't get back up except by running a half mile out of the way (each way)...

I'd love to see something implemented that makes SS viable. Pathfinding would be fine with me. I don't mind running a half mile out of my way sometimes, but if it could be done hands-free then I could do something else with that time. Flight is the ultimate auto-pilot, and I'm not trying to take that away from it. But SS was sometimes very frustrating and I don't think that should be part of any power/set.

Or on stairs, implement a "lip" that prevents you from falling off the edge of stairs (this would actually help everyone, not just SS). SS in CoX was kind of springy so you had a tendency to bounce over the edge even though you weren't hitting the Jump key.

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GladDog
1740 Posts
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13
June 29, 2019 - 9:18 am

Personally, I like the combined power. SS has a lot of limitations, which is why it saw limited use in CoH, which is the game SoH is based on. DCUO used an entirely different approach to solve these limitations, i.e. running up walls. But combining SS and SJ solves limits with both powers.

There is another travel power to consider, and that is DCUO's Acrobatics. My gosh, this travel method is fun. It is kind of a combination of all of these travel powers, but with parkour and grappling hooks! Even if you hate the overall game, making a DCUO character with Acrobatics will keep you coming back, just for the fun of going someplace.

Having the SS/ Sj combo, along with some form of Acrobatics would be better IMO, and help set this game apart from its spiritual predecessor.

Major Victory
82 Posts
(Offline)
12
June 29, 2019 - 6:05 am

Having extra leaping distance due to momentum of superspeed is good but having a separate super-jumping power with all the extra vertical and diagonal distances is even better. The Hulk, Spider-man, The Tick all have super-jumping but no superspeed. Heck, Superman and the original Captain Marvel both started out with only super-jumping ability.

Let's see, other superjumping folks would be: The Bouncer [a little known 40s hero], Bouncing Boy of the LSH [alright, that's superbouncing but if you do a special animation, it could be superjumping], The Beast from the X-Men, every ninja in Naruto and most other ninja movies and manga, Aquaman, and Power Girl was originally introduced as having only superjumping. There are probably others that I can't think of but other folks will.

And having the ability to run up and down buildings and across water is what makes superspeed special. I would also add my vote in to having that being part of superspeed.

Thanks 😀

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Consultant
1852 Posts
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11
June 29, 2019 - 6:00 am

Thus far on the poll, there is a strong preference for separating superspeed and superjump.

Is this how the community feels?

Tomblady
32 Posts
(Offline)
10
June 29, 2019 - 3:05 am

Please do not combine Superjump with Superspeed or let us at least have both separately if we want to.

I love Superjump, but I get lasting vertigo problems when I use a Superspeed like ability in game.

But the animations of SS look great.
Only the SJ flight animation looks still a bit stiff to me.

Your first cave in the hazard zone look promising.

Keep up the great work.

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Odee
586 Posts
(Offline)
9
June 28, 2019 - 7:56 pm

And it looks great! Love the sit move too. It looks so smooth and natural. 😀 😀 😀

The Doughnut King is back! Watch your snacks!

nekollx
1 Posts
(Offline)
8
June 28, 2019 - 7:33 pm

looks good but i've been spoiled by DCUO where super speed let you run up walls. Don't suppose wall running is in the docket as a extension or separate power is it?

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lunawisp
UK
814 Posts
(Offline)
7
June 28, 2019 - 4:21 pm

It's looking great. Really good looking characters now and they're moving nicely as well. And the city is looking fantastic. Course now I want to get to that hazard zone!

Does the landing animation freeze you in place till it completes or does moving cancel it? It'd be nice if the transfer between landing and continuing on with superspeed was seamless. In the video, every time Snow Drift landed, she was standing still so we can't tell.

brando81373
52 Posts
(Offline)
6
June 28, 2019 - 4:06 pm

The super speed animation looks great, and the city is really looking awesome!

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Consultant
1852 Posts
(Offline)
5
June 28, 2019 - 4:00 pm

I think it does get cut off.

But it may not matter quite so much since you jump much farther if you run a tiny bit first, building momentum.

But perhaps we should ask, how do you want it to operate? 🙂

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Golden Ace
2213 Posts
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4
June 28, 2019 - 3:23 pm

it looked like it did to me. so I'm thinking the jump animation supersedes the landing animation when you do multiple jumps.

Sometimes You Feel Like a Tank, Sometimes You Don't

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Turtlesandwich
220 Posts
(Offline)
3
June 28, 2019 - 2:31 pm

It looks very good, didn't see what happens with multiple jumps. Does the landing animation get cut if you immediately take off again?

And hi Golden.

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Golden Ace
2213 Posts
(Offline)
2
June 28, 2019 - 2:23 pm

Turtlesandwich post_id=22638 time=1561745952 user_id=2289 said:

That's what i have been waiting for 😀

yes we do.

Tell us what you think?

Sometimes You Feel Like a Tank, Sometimes You Don't

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Turtlesandwich
220 Posts
(Offline)
1
June 28, 2019 - 2:19 pm

That's what i have been waiting for 😀

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