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Odee
586 Posts
(Offline)
39
November 7, 2019 - 1:08 pm

"Golden Ace" post_id=24084 time=1572659262 user_id=4430 said:

thank you. that will need to be added to the list of things that can be edited in game.

I agree. So long as those INI files get locked down on release. Can't have hackers monkeying with the game program when it goes live.

The Doughnut King is back! Watch your snacks!

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Turtlesandwich
220 Posts
(Offline)
38
November 3, 2019 - 4:48 pm

Youtube review by Nova

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GladDog
1740 Posts
(Offline)
37
November 2, 2019 - 6:01 pm

Amaylia post_id=24159 time=1572721174 user_id=3299 said:

I'm looking forward to testing more!

You should not have to wait too much longer! Next up is an invasion event. Prepare to put some Nagdellians in their place! This will be a combat beta. There is no exact date on this. HOWEVER...

Save at least one or two of your outfits/ power setups. If you save them, you can immediately recall them for this test instead of reinventing the wheel.

Amaylia
6 Posts
(Offline)
36
November 2, 2019 - 2:59 pm

I'm also really enjoying the character creation aspects! Here are a few things I've noticed so far.

1. One thing I've noticed is that on the hair color sliders, every 21st element seems to be inaccessible.. this prevents clicking the buttons to get from color 20 to 22 so you have to scroll past it by dragging the slider marker from 20 to 22, the same thing happens with 40 to 42, 60 to 62, and 80 to 82. I'm not really sure if this happens on other bars.

2. Also, one other minor thing.. clicking to the left or right of the slider buttons in the space between the slider bar and the slider button pulls the marker all the way to that side, which is not something I expect to happen, what I would expect to happen is either nothing or to have a little give with the button size so that it continues to click on the button rather than the bar.

3. There is also an issue with saving costume and body changes that I think is probably associated with the bug #4 that Dragonnas Xavier mentioned (/forums/viewtopic.php?f=2&t=3180&start=30#p24091)... basically many changes don't seem to be restored when loading a save.

"Dragonnas Xavier" said:

4. When creating a character, if you go in game and back out to character select, or close the game and go back in to edit your character, many of the facial changes seem to reset. For example, face tilt and brow height seem to completely reset to the default for what is displaying, though they keep the visible slider location. So the slider values are not initializing properly when loading the character face display there.

I'm looking forward to testing more!

alycat
1 Posts
(Offline)
35
November 2, 2019 - 10:36 am

Looks good so far just a few bugs.
Noticed that when you set your gluts to max you can see your skin through the costume.
Flying doesn't seem to allow you to change directions, just one direction.

I'm still testing things but that's what I have so far.

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lunawisp
UK
814 Posts
(Offline)
34
November 2, 2019 - 4:25 am

I must need new eyes. I looked in that folder structure and completely missed that. Oh well. Glad you got it sorted 😉

Dragonnas Xavier
38 Posts
(Offline)
33
November 2, 2019 - 2:31 am

Alrighty, so the world looks beautiful. Love it. <3 Super happy to be able to get in the game and play around.

Now, down to beta-ing.
1. After extensive character customization on my face, none of the changes made to it appear to have any effect on how my character looks in game, at least when viewing myself. When using middle-click to drag around and see my face, it's just a generic starter face - no facial hair, no adjustments I've made to face shape or eyebrows.
2. Jumping is always 100%, there is no ability to jump a shorter height.
3. There are several curbs around the city that while they are only a couple inches high seem to have collision like you run into a wall.
4. When creating a character, if you go in game and back out to character select, or close the game and go back in to edit your character, many of the facial changes seem to reset. For example, face tilt and brow height seem to completely reset to the default for what is displaying, though they keep the visible slider location. So the slider values are not initializing properly when loading the character face display there.
5. Linked colors are not visible on your various costume pieces, they all seem to keep their own colors when you go in to look at their coloration.
6. Linked coloration doesn't seem to work at all except when randomizing your colors.
7. Undo does not work on coloration at all.

More to come as I spend more time poking around the ship. <3

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Golden Ace
2213 Posts
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32
November 1, 2019 - 9:47 pm

thank you. that will need to be added to the list of things that can be edited in game.

Sometimes You Feel Like a Tank, Sometimes You Don't

Zelman
5 Posts
(Offline)
31
November 1, 2019 - 9:39 pm

lunawisp post_id=24024 time=1572638545 user_id=1568 said:

Not a clue. I've looked in all the usual places but can't see anything. Only way to find that would be to sandbox the program and see what locations get modified - or ask one of the coders 😉

Found it

The file that holds the display and resolution settings is located here -
X:Ship Of HeroesSOHGameCleanThirdPersonSavedConfigWindowsNoEditor
GameUserSettings.ini

[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=2048
ResolutionSizeY=1089
LastUserConfirmedResolutionSizeX=2048
LastUserConfirmedResolutionSizeY=1089
WindowPosX=-2560
WindowPosY=0
FullscreenMode=2
LastConfirmedFullscreenMode=2
PreferredFullscreenMode=1

The key bind mappings is located in same Directory
File is called - Input.ini

Just incase anyone needs to modify before launching game. =

Z

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lunawisp
UK
814 Posts
(Offline)
30
November 1, 2019 - 7:32 pm

Good thing I put that loose bit back then. And, no, I'm not telling you where...

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Golden Ace
2213 Posts
(Offline)
29
November 1, 2019 - 7:27 pm

I had to do a full inventory after I met you in game. 👿

Sometimes You Feel Like a Tank, Sometimes You Don't

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lunawisp
UK
814 Posts
(Offline)
28
November 1, 2019 - 7:02 pm

Whoops, that gave the game away. I wasn't *really* after a bit of your armour. *whistles innocently*

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Golden Ace
2213 Posts
(Offline)
27
November 1, 2019 - 6:34 pm

ha that's who Calypse is. cool

Sometimes You Feel Like a Tank, Sometimes You Don't

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lunawisp
UK
814 Posts
(Offline)
26
November 1, 2019 - 6:18 pm

Consultant post_id=24025 time=1572639159 user_id=53 said:

If you see Consultant1 zip by, that is me. 🙂

Missed you, I was afk when you flew by and left a message about my character, Calypse. Thanks for the compliment 🙂 I wasn't ignoring you, I just remembered something I needed to do and left the PC for a few minutes, typical great timing.

Was great to be back in the city again, it looks fantastic, even more shiny than the last time and being able to get around with superpowers is very nice.

StealthDart
3 Posts
(Offline)
25
November 1, 2019 - 5:26 pm

Stealth Dart 2.0

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Golden Ace
2213 Posts
(Offline)
24
November 1, 2019 - 4:29 pm

invisible floor in the middle of the arch too.

Sometimes You Feel Like a Tank, Sometimes You Don't

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Consultant
1852 Posts
(Offline)
23
November 1, 2019 - 4:12 pm

OK, the Beta is working. While precise numbers are not available at the moment, I'm pretty sure we have a couple hundred who have made their character and maybe about 50 or so have run inside the city to fool around.

I was inside myself, using the exact same procedures as all of you. If you see Consultant1 zip by, that is me. 🙂 If you wonder why I added the 1 to my name, it is because in COH I was Consultant1 -- Consultant had already been taken. So it is an homage to an old game that I loved playing back in the day.

We were pretty sure we had the taken the bugs out of the city. But...a few are still there. One building has no collision, and there is a giant invisible cube (you can run across the top of it) on the far side of the Science Park. We're working on those fixes now.

At the moment only one person at a time can go into the hospital or Beta Club. We're working on that one too.

And a word to the wise. If you press P you get your powers selection menu. This is good to have. Drag flight and also superspeed down to your powers tray. Then if you jump into the water and cannot easily get out, turn on fly and head upwards. That is your best bet. Of course you can swim for the shore.

And yes, the torches do work underwater. 🙂 We should plan to get a picture.

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lunawisp
UK
814 Posts
(Offline)
22
November 1, 2019 - 4:02 pm

Not a clue. I've looked in all the usual places but can't see anything. Only way to find that would be to sandbox the program and see what locations get modified - or ask one of the coders 😉

Zelman
5 Posts
(Offline)
21
November 1, 2019 - 3:31 pm

Consultant post_id=24021 time=1572636466 user_id=53 said:

Does anyone have an answer for Zelman? I do not...

Thanks Consultant
Maybe faster if i just installupdate another copy of the game.
The Preferences must be associated with the login account somehow?

I will be back on in 20 minutes =)
Thanks
Z

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Consultant
1852 Posts
(Offline)
20
November 1, 2019 - 3:27 pm

Does anyone have an answer for Zelman? I do not...

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