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April 5, 2020 -- Patch Notes
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indigowulf
Behind you!
458 Posts
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2
April 5, 2020 - 10:59 am

Wow so many! Does this mean I should re-test for holes along the edges, or hold off if they haven't all been addressed yet?

~Future founder of Feral Storm, once animal options are available!~

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Consultant
1852 Posts
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April 5, 2020 - 8:26 am

Sunday, April 5th, about 8:30am US east coast time.

Tonight we will host another mini-event, which will be a different type of riot at the Ship Security HQ (north of the city, near City Hall). Once again, we will aim for about 8 in the evening, east coast time in the US. All are welcome.

This set of patch notes covers improvement from two days ago and from last night, as I got caught up in RL jobs and was not able to post yesterday morning. So we have quite a bit to report:

- We received a suggestion for making the level of enemies much more visible by altering the character bar, and we like that. Our 2D art lead is working on that change now, but we do not have an ETA for delivery and installation. You can see a mockup of the idea here:

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- Poison Processing now removes all debuffs on an ally not just one at a time. This increases the value of having a healer on the team.

- When we looked at the recording of the first riot, it seemed to us that players may be experiencing different times of day and night when fighting together. This was not the intent. We re-wrote the code that should be syncing everyone, so we will all see the same day/night hour when we are in-game together.

- We installed a long list of fixes to the city and the lake including the removal of an invisible wall hanging in the air. Amazing that this went undiscovered for days. Our environment fixer has been watching the Discord for suggested bugs that need fixes.

- We uploaded a fix for the Iris Shirt for female, big guy Asian pants, and the big guy and male healer hoodies.

- The fireball power now shows the fireball launch 0.2 seconds later to better sync the animation and the FX.

- Dragging an augmentation to the vendor will now sell the augment, just as it does with items and infusions.

- Fixed a bug which was causing some augmentations to stop being able to cast powers.

- We looked into the report that sound settings were resetting when you zoned, but our coders couldn't duplicate it. We opened sound settings when outside the beta club, and adjusted the sliders. Went inside, they were still there. Adjusted them to something else. Zoned outside and they were still there. This is a commonly reported bug, so we will keep alert for a cause. Just as a reminder, we are aware that second power trays are lost on rezoning. Sorry about that, but the second power tray feature was associated with a crash bug, and we disabled retention of the second tray to enable the whole community event.

- Fixed a bug where some augmentations were giving extra benefits due to a missing break in the case conditional.

- We packaged everything and put out the patch early this morning. It includes everything described above.

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