Crowd Control and Status Effects in SoH

Nov 21, 2017

Crowd control, also called CC or mez, is a set of effects which make a game more complex and give players greater flexibility in how they defeat enemies.

Crowd control is inherently helpful to teams, but characters with strong mez abilities can be difficult to learn to play well.

Several polls on our website have confirmed that crowd control, and characters who have CC abilities, are the most desired expansion area of the current four archetypes that Ship of Heroes will have.

Listed below is our internal perspective on the types of crowd control effects. We are currently planning to add the first five effects to the game at or shortly after the Beta launch. The remaining three are under consideration as possible later additions.

Special Crowd Control Powers

  Power Type Alternate Name(s) Characteristics Other Factors
1 Slow   Slows run speed (typically to 30%) and also has status effects of reducing health and energy recovery by the same amount. Turns off flight for duration of effect. ST, targeted area AOE, or location AOE. Has threat.
2 Immobilize Root Reduces run and flight speed (also teleport) to zero for duration. No effect on attacks or other powers. Health and energy recovery are unaffected, except if damage is included as part of the power. ST, targeted area AOE. Has threat.
3 Hold Fear
Stun
Stasis
Reduces run and flight speed (also teleport) to zero for duration. All attacks are turned off for duration. Health and energy recovery are unaffected, except if damage is included as part of the power. ST, targeted area AOE. Has threat.
4 Sleep Blind Enemy is put to sleep and cannot detect characters or threat for the duration unless damaged. At end of effect, enemy is unaware of having slept. ST, targeted area AOE. Creates no threat to the player.
5 Confuse Charm
Mind
Control
Enemy is confused in that he perceives enemies as allies and the reverse. Attacks his own allies immediately if in a group. Continues to fight after effect wears off because of ongoing threat from counterattacks. ST only. Character is threatened by his allies, not the player.
6 Intangible   Enemies are made intangible for a short time and can neither receive not deliver damage or debuffs while intangible. Enemies do heal and recover while intangible. ST, targeted area AOE. Has threat.
7 Terrify Fear Enemies are overcome by fear and run away for a short time, then recover and return to attack. Cannot be terrified a second time within 2 minutes. ST, targeted area AOE. Has threat.
8 Interrupt   Stops an enemy from firing whatever attack they are currently trying to launch. May have duration time before any power can be launched (of a second or two) ST.

 

  Pale Blue color indicates that these will not be included at launch

Status Effects

(Classical Debuff) are a set of effects which temporarily change the stats of an enemy or group of enemies in an attempt to weaken them and make them easier to defeat, or alternatively to strengthen or buff an ally. The following stats can be debuffed in SoH:

Debuff List

  Enemy Stat Comment
1 Hit Points (health) This is Damage
2 Health Regeneration  
3 Total Health Temp reduction of hit points
4 Energy This is an Energy Drain
5 Energy Recovery  
6 Damage This is Damage Debuff
7 Aggro This is Placate
8 Accuracy Temporary reduction in Accuracy
9 Resistance Temporary reduction in Resistance
10 Defense Temporary reduction in Defense
11 Status Effect Resistance Temporary reduction in Status Effect Resistance
12 Running Speed Slows running speed
13 Flying Speed Slows or ends flying (could be falling)
14 Powers Use This is Silence. No powers work for a time.
15 Casting Speed Reduces rates of all power and increases casting time for attacks.

Buff List

  Enemy Stat Comment
1 Hit Points (health) This is Healing
2 Health Regeneration  
3 Total Health Temp increase in maximum hit points
4 Energy This is an Energy Increase
5 Energy Recovery  
6 Damage This is Damage Buff
7 Aggro This is Threat being increased
8 Accuracy Temporary increase in Accuracy
9 Resistance Temporary increase in Resistance
10 Defense Temporary increase in Defense
11 Status Effect Resistance Temporary increase in Status Effect Resistance
12 Running Speed Temporary Increase in running speed
13 Flying Speed Temporary increases in flying speed
14 Powers Use Undoes silence. All powers work again.
15 Casting Speed Increases speed of powers and decreases casting time.

In general, anything that can be buffed can be debuffed and vice versa.

 

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