Alpha Test for the CCT
Currently about a dozen non-dev testers, selected from our community, are using the same character creation tool that our devs use. They are looking for bugs, generating ideas for additions, and letting us know in a completely unfiltered fashion what they like and what they need that we don’t have (yet). We thought you might like to see some of the characters our testers have created. Sometimes the results are good, and sometimes they reveal issues we need to resolve.
This is a striking character made by one of our Alpha testers.
You can see a couple of different looks here. These heroes are wearing mostly civilian clothes, because we need to create more hero costumes than we currently have. A very wide array of facial characteristics has been enabled.
Bikers and invading terminators can be heroic too, right?
These two characters are using more traditional hero costumes. We’ve been asked for an increase in masks and headgear.
And there are also issues and problems being uncovered. Given that we have several hundred morphs for each of the three models, it is inevitable that a few morphs have issues.
And still more issues being uncovered.
Among the most frequent comments are variations on the following themes:
We love the character creator. Thank you, testers. There is a lot of room for improvements, but it seems that the basic tool is very robust.
We need more hero costumes. This is true, and we are steadily adding more articles of clothing. We’ll have more to say in a few weeks when we see how our new workflow for costume production is operating.
We want a wide variety of hero costumes. We’ve had some very specific advice on populating the CCT with more variety, and we plan to address this topic. Basically, we’re saying “yes.” Yes, there will be plenty of variety.
More skin tones and colors, please. This is also a goal now.
We want more ability to morph the bodies, including height. We always wanted a height slider, and it did not make it into this CCT test – but we will build it, and more control of the body morphs, too.
We’ve also received an excellent selection of user insights from our testers, including questions which tell us which features were hard to use or hard to find. These comments ranged from the simple (give us scroll-over text) to the practical (can we have more zoom cameras?) to the subtle (will the lighting in Apotheosis City impact the hair color I’ve selected in the CCT?) On that last question, we had to go look, so here’s an example:
So the answer is yes, but like the question, the lighting effect is subtle. The shots on the right show how a character looks in maximum daylight.
We’ve had requests for every sort of addition to the CCT; we’ve received 21 pages of comments from our testers so far, and they are still pouring in. Big shoulders on costumes, golden eyes, non-human ears, eyes and tails, specialized headgear and masks, more hair options, a color palette for hair, more capes, skin texturing, more headgear, cyborg body parts, and many others. So as a start, we decided to fulfill at least one item right now: the new eyes, which the tester has already added to her character.
In this case the request was quick to deliver on, so we have added a golden eye color to the CCT. You can see how that helps the eyes pop on this character. The two in the top are original, the two in the bottom have a new eye texture.
According to the community’s feedback so far, this has been an extremely successful Alpha test. Everyone who has reported back likes the CCT, and it has performed perfectly on a very wide array of devices. One of our testers has substantial IT experience and tested the CCT on multiple computers with operating systems spanning from Windows 7 all the way to Windows 10 without difficulties. It looks like we are on track to our long-term schedule of a Beta launch for Ship of Heroes at the end of 2018.
Our current schedule is for this CCT Alpha test to be completed next Saturday. After that we will continue to gather information from our testers, and we expect to publish a more complete summary of what needs to be fixed and which things we are going to try to add to the CCT by the end of 2018. You can also expect quite a few poll questions on our website of the format “if you have to choose between the following four CCT features, which is the most important to have at launch?” We believe in community feedback.
Finally, we want to thank the alpha testers for spending so much time helping us. Their insight has been invaluable. We appreciate their efforts and we look forward to being able to reveal the improvements made to the CCT during the Beta launch in 2018.
The May 5th-8th Housing Beta Event has concluded, and it was a huge success! Housing isn’t for everyone, but hundreds of people signed up, jumped into Apotheosis City, and play-tested the housing system, not to mention those who shared their stories on the forums, by email, or by answering the post-Beta survey. So, thanks! You’re helping us to create the kind of game people will want to play.
Our Player Housing Beta will take place from May 5th to May 8th 2022. This is our 8th feature Beta which has been open to the public. Beta testers will be able to create or reuse a character, roam Apotheosis City and create Player Housing. The event is free, and registration is open. Don’t miss it! We look forward to your feedback to guide further development of Player Housing.
The Plasma Cannon Defense is an exciting challenge mission, one of the missions currently under development. We are using it here to illustrate the massive size of the spaceship FHS Justice. A cramped shuttle craft it is not! We are also adding to our social media presence: Ship of Heroes is now present on eight social media platforms, in addition to the forums on the SoH website.
Subscribe to the SoH Newsletter